Development Roadmap

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jwvanderbeck

12 Dec, 2009 12:12 AM

Now that DAModder has been released with the core features, I have started work on the extra stuff that I want this tool to be able to do.

Development on newer features is going to be slower. I originally wrote DAModder during a 2 week vacation, but now I will be splitting my time between DAModder and my work, so please have patience.

Fixes to the stable version will always take priority, and any serious bugs found will be addressed promptly.

Development on the Beta version looks something like this for the immediate future:

  • Creation of new core manager class to better facilitate upcoming features. I hope to have this done by the end of the weekend because it will be the largest chunk of code to write, and is vital to the rest.
  • Introduce builder packaging tools, manifest/readme creation, and compatibility reports. I am estimating this at around 1 week
  • Introduce custom mod configuration tools. 2-3 days

The above is just to give everyone a general feel for the upcoming timeline - but in reality things may move faster, or slower, it all depends.

  1. 1 Posted by kken on 12 Dec, 2009 02:44 PM

    kken's Avatar

    Sounds great. Cant wait :)

    I would like to see these things added/changed in newer features if possible:

    • Improved Filter Right now i have ~30 mods or so installed and seems like the filter does its filtering each time i type a letter in. Its not a problem when searching for first time but when i want to delete the search word with backspace it takes a good 5-10 seconds if its a long word ive written since it does the filttering even when removing letters

    • Edit coreoverride mod details after installation I made a typo in the name of the mod and i had to uninstall/install just to change the it (name, not UID)

    thats all i can think of now

  2. Support Staff 2 Posted by jwvanderbeck on 12 Dec, 2009 03:50 PM

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    The filtering will get much faster when the new core manager is in place. If it is still an issue then, i'll fix it, but I think it will solve itself.

    As for changing the details of installed mods -- in theory it could be done, but nothing is really set up for it so i'll have to think on that one.

  3. 3 Posted by Alex "Alex... on 12 Dec, 2009 07:08 PM

    Alex "Alexspeed" Bachner's Avatar

    Looks great so far, thank you for the update.
    I guess i will play alittle with the game while i have time for it =)
    I shall be back when there is a new version to test.

  4. Support Staff 4 Posted by jwvanderbeck on 12 Dec, 2009 08:10 PM

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    I've been making really good progress on the new core. Everything has come together for the most part in about half the time I expected. As a bonus its about 1/4 the code of the current system, easier to use, and faster :D

  5. Support Staff 5 Posted by jwvanderbeck on 13 Dec, 2009 12:26 AM

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    I just wrapped up pretty much the rest of the new core. There will be little things here and there that pop up as I start using it, but 95% of it is done. Reading and writing mods is working perfectly.

  6. Support Staff 6 Posted by jwvanderbeck on 13 Dec, 2009 12:26 AM

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    Btw @kken, I just re-read your post.. when you want to change your filter, double click in the box and it will instantly clear the filter for you :)

  7. Support Staff 7 Posted by jwvanderbeck on 13 Dec, 2009 01:28 PM

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    Just tested the filtering with the new core, against 52 installed mods and its nice and snappy :)

  8. 8 Posted by Alex "Alex... on 13 Dec, 2009 02:16 PM

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    great, cant wait for the next version =)

  9. Support Staff 9 Posted by jwvanderbeck on 13 Dec, 2009 11:02 PM

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    So I have the new core completely integrated and the old one pulled out. I'm just going through and ironing out the bugs that naturally happen after such a drastic change, and then once the new core is pretty solid i'll be releasing a new version for you all to find the bugs that I missed :) So barring some unforeseen problems, the new version will be out tonight.

  10. jwvanderbeck closed this discussion on 26 Dec, 2009 02:21 AM.

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