tag:damodder.tenderapp.com,2009-12-02:/discussions/beta-1/2-is-beta-14-solid-enough-for-an-open-betaDAModder: Discussion 2018-10-18T19:45:14Ztag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T19:42:14Z2009-12-02T19:42:14ZIs Beta 1.4 solid enough for an open beta?<div><p>I would not move to a open beta till the mods that use just the
"override"-Folder can be installed/uninstalled correctly. (with
sugar on top)</p>
<p>Pepole do not differ between mods, they assume all mods work the
same way, in a open beta we would get alot of bug reports related
to the override folder mods, i am 100% sure on that.</p>
<p>on the topic of stable or not, i want to make atleast some more
tests today, give me 2-3 hours, i have atleast 10 mods here to test
still, if there is no other issue showing up with these then i
consider beta 1.4 stable with install/uninstall of .dazip files
=)</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T19:54:53Z2009-12-02T19:55:31ZIs Beta 1.4 solid enough for an open beta?<div><p>consider also the elimination of the the need to Manually
Package a Mod for use with DAModder before installing it, for an
public beta.<br>
i guess 60% of the possible testers could be overchallenged with
that...<br>
... but then... i have a rather pessimistic look on humanity, so
maybe i am just overcautious :P</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:02:00Z2009-12-02T20:02:04ZIs Beta 1.4 solid enough for an open beta?<div><p>I agree with Alex's points on this.</p>
<p>Manual packaging -- most people that want to use this tool will
never use it again as you actually have to think. People won't want
to do that.</p>
<p>I also agree with other "mod types" (ie. the override folder)
being necessary. Personally, I was caught on both of these issues
even though you documented the facts very well -- I just didn't
read as well as I should!</p></div>adaramtag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:08:15Z2009-12-02T20:08:15ZIs Beta 1.4 solid enough for an open beta?<div><p>Heh you guys are basically saying the application needs to be
complete before it can be tested which defeats the point of testing
:)<br></p></div>jwvanderbecktag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:11:38Z2009-12-02T20:11:41ZIs Beta 1.4 solid enough for an open beta?<div><p>Hmmm...</p>
<p>I hear what you are saying. From my end, the goal is to make
this the defacto "tool" for anyone that wants to use mods. People
only get a first impression once. I am concerned that if that
impression is "complicated and limited functionality", they just
won't bother coming back.</p>
<p>I know it's Beta, but unfortunately, gamers have come to see
Beta as meaning "I get to see and use this perfect thing before
anyone else".</p>
<p>Maybe you could call it a "technical beta" or some way that will
keep the scaredy cats away, but let in the people who are willing
to read a little and do a bit more work?</p></div>adaramtag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:19:10Z2009-12-02T20:19:10ZIs Beta 1.4 solid enough for an open beta?<div><p>Well, its your tool John, in the end its your decision.</p>
<p>but what is about this beta actually not public or open?<br>
Its advertised at damods and the nexus and at your blog of
course.<br>
That seems quite public and open for anyone to join anyway =)<br>
i dont want to nitpick on anything, just saying. ;)</p>
<p>i guess you want to release it for download on the modsites
then?</p>
<p>If you do that you will attract the crowd, and the more pepole
are in an specific thing involved the lesser will be the quality of
the outcome. sure you will have maybe 10 times more bugreports, but
how many of them are meaningfull for improving the tool in the
end?</p>
<p>i would stick with it till the above things i mentioned are
fulfilled, that way you get the best quality, and if there are
still not enough testers here, advertise again, on your blog and
the forums, you know i do everything i can to support you =)</p>
<p>Besides that i agree with adaram, you only get a first
impression once, and that should be a mighty positive one. =)</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:26:13Z2009-12-02T20:26:13ZIs Beta 1.4 solid enough for an open beta?<div><p>No I don't want to release it for download anywhere but on my
own site.</p>
<p>Really the only difference would be that instead of having to
email me and get an invite, I would simply make the URLs to here
public.</p>
<p>What i'm going to do is shift my priorities a bit.<br>
Push back Mod Configuration to Late Beta 2 or Beta 3<br>
And start working on Non-standard mods, and builder packaging</p></div>jwvanderbecktag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:33:53Z2009-12-02T20:35:17ZIs Beta 1.4 solid enough for an open beta?<div><p>that sounds reasonable, i can agree with that, i thought you
wanted to post it on the modsites for download labeled beta, you
should please explain everything detailed on the post on your blog
and label it "technical beta only for the brave"</p>
<p>okay the last one was a joke ;)</p>
<p>what about the FogBugz site, is it still relevant to my
interrests, or can i delete it when we are now here?</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:39:38Z2009-12-02T20:39:43ZIs Beta 1.4 solid enough for an open beta?<div><p>That sounds like a good plan, JW.</p>
<p>Wow -- I can't believe how much work you have put into all
this!</p></div>adaramtag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T20:50:45Z2009-12-02T20:50:45ZIs Beta 1.4 solid enough for an open beta?<div><p>BTW, i tested now 12 different mods with DAModder beta 1.4 for
install and uninstall without an issue showing up, for me its solid
at this point.</p>
<p>and jeah i am impressed too =)</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T21:01:38Z2009-12-02T21:01:38ZIs Beta 1.4 solid enough for an open beta?<div><p>From your perspective you can completely ignore FogBugz from now
on. If DAModder detects an error that it wants to report, it will
still report it to FogBugz, so you may still get emails from there,
but I will copy all those reports into the new system.</p>
<p>Just make sure you check up here when you can for announcements
of new versions and what not. Generally I shoot for at least 1
build a day right now, possibly 2 depending on what is fixed (Like
this morning pushing out the critical fixes early).</p></div>jwvanderbecktag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T21:17:56Z2009-12-02T21:17:56ZIs Beta 1.4 solid enough for an open beta?<div><p>Okay thank you for the info =)</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T23:34:36Z2009-12-03T09:33:38ZIs Beta 1.4 solid enough for an open beta?<div><p>I still gotta install a mod succesfully with damodder.</p></div>cansel isikseltag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T23:37:57Z2009-12-02T23:37:57ZIs Beta 1.4 solid enough for an open beta?<div><p>Where lies the problem? Why dosent it work for you?<br>
Have you followed this guidelines?: <a href=
"http://damodder.tenderapp.com/faqs/builders/how-to-manually-package-a-mod-for-use-with-damodder">
http://damodder.tenderapp.com/faqs/builders/how-to-manually-package...</a><br>
have you sent in Bug-Reports?</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T23:48:31Z2009-12-03T09:33:38ZIs Beta 1.4 solid enough for an open beta?<div><p>If I try to install/uninstall with 1.4 I get this:</p>
<p>Unhandled exception has occured in your application. If you
click Continue,<br>
the application will ignore this error and attempt to continue. If
you click<br>
Quit, the application will close immediately.</p>
<p>Token StartAttribute in state Content would result in invalid
XML document.</p>
<hr>
<p>See the end of this message for details on invoking<br>
just-in-time (JIT) debugging instead of this dialog box.</p>
<p>
<strong><strong><strong><strong><strong><strong><strong>Exception
Text</strong></strong></strong></strong></strong></strong></strong>
System.InvalidOperationException: Token StartAttribute in state
Content<br>
would result in an invalid XML document.<br>
at System.Xml.XmlTextWriter.AutoComplete(Token token) at
System.Xml.XmlTextWriter.WriteStartAttribute(String prefix, String
localName, String ns)<br>
at System.Xml.XmlWriter.WriteAttributeString(String localName,
String value)<br>
at DAModder.DAXMLParser.RemoveModFromXML(String sModUID) at
DAModder.DAXMLParser.UninstallMod(String sModUID) at
DAModder.Form1.button1_Click(Object sender, EventArgs e) at
System.Windows.Forms.Control.OnClick(EventArgs e) at
System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at
System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons
button, Int32 clicks)<br>
at System.Windows.Forms.Control.WndProc(Message& m) at
System.Windows.Forms.ButtonBase.WndProc(Message& m) at
System.Windows.Forms.Button.WndProc(Message& m) at
System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&
m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)</p>
<p><strong><strong><strong><strong><strong><strong><strong>Loaded
Assemblies</strong></strong></strong></strong></strong></strong></strong>
mscorlib<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll</h2>
<p>DAModder<br></p>
<pre>
<code>Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase:</code>
</pre>
<h2>
file:///H:/Backup/Games/Full%20Games/Dragon%20Age%20-%20Origins/Fan%20Mods/Apps/DAModder/DAModder.exe</h2>
<p>System.Windows.Forms<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll</h2>
<p>System<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll</h2>
<p>System.Drawing<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll</h2>
<p>System.Xml<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll</h2>
<p><strong><strong><strong><strong><strong><strong><strong>JIT
Debugging</strong></strong></strong></strong></strong></strong></strong>
To enable just-in-time (JIT) debugging, the .config file for
this<br>
application or computer (machine.config) must have the<br>
jitDebugging value set in the system.windows.forms section.<br>
The application must also be compiled with debugging<br>
enabled.</p>
<p>For example:</p>
<p><br></p>
<pre>
<code><system.windows.forms jitDebugging="true" /></code>
</pre>
<p>When JIT debugging is enabled, any unhandled exception<br>
will be sent to the JIT debugger registered on the computer<br>
rather than be handled by this dialog box.</p>
<hr>
<p>Any ideas what might be goin on?</p></div>cansel isikseltag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T23:50:09Z2009-12-02T23:50:09ZIs Beta 1.4 solid enough for an open beta?<div><p>What mod are you trying to install?</p></div>jwvanderbecktag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-02T23:57:51Z2009-12-03T09:33:39ZIs Beta 1.4 solid enough for an open beta?<div><p>On Thu, Dec 3, 2009 at 1:50 AM, jwvanderbeck <<br>
<a href=
"mailto:tender+d91ba3fdbc368be42dcc0b0102d1d6272e2cdf9b5@tenderapp.com">
tender+d91ba3fdbc368be42dcc0b0102d1d6272e2cdf9b5@tenderapp.com</a><a href="mailto:tender%2Bd91ba3fdbc368be42dcc0b0102d1d6272e2cdf9b5@tenderapp.com">tender%2Bd91ba3fdbc368be42dcc0b0102d1d6272e2cdf9b5@tenderapp.com</a><br></p>
<blockquote>
<p>wrote:</p>
<p>All of them cause the same thing. for ex this last one was
autoloot mod just for trying. with 1.4 uninstall doesnt work also,
before that at least I got it working. As for packaging here is
what I do to give an example.</p>
</blockquote>
<p>I make an AUTO LOOT folder. I put the dazip file inside this
AUTO LOOT<br>
folder. I make a subfolder named damodder inside this AUTO LOOT
folder and I<br>
extract the contents of the dazip file into the AUTO LOOT\damodder
folder.</p>
<p>With 1.2 I couldnt install at all. 1.3 made it look like the
installation<br>
was smooth. It copies the contents into ADDINS folder. But the xml
files<br>
were not modified at all.</p>
<p>1.4 totally broke all the install/uninstall for me. it does
this:</p>
<p>Unhandled exception has occured in your application. If you
click Continue,<br>
the application will ignore this error and attempt to continue. If
you click<br>
Quit, the application will close immediately.</p>
<p>Token StartAttribute in state Content would result in invalid
XML document.</p>
<hr>
<p>See the end of this message for details on invoking<br>
just-in-time (JIT) debugging instead of this dialog box.</p>
<p>
<strong><strong><strong><strong><strong><strong><strong>Exception
Text</strong></strong></strong></strong></strong></strong></strong>
System.<br>
InvalidOperationException: Token StartAttribute in state Content
would<br>
result in an invalid XML document.<br>
at System.Xml.XmlTextWriter.AutoComplete(Token token) at
System.Xml.XmlTextWriter.WriteStartAttribute(String prefix, String
localName, String ns)<br>
at System.Xml.XmlWriter.WriteAttributeString(String localName,
String value)<br>
at DAModder.DAXMLParser.RemoveModFromXML(String sModUID) at
DAModder.DAXMLParser.UninstallMod(String sModUID) at
DAModder.Form1.button1_Click(Object sender, EventArgs e) at
System.Windows.Forms.Control.OnClick(EventArgs e) at
System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at
System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons
button, Int32 clicks)<br>
at System.Windows.Forms.Control.WndProc(Message& m) at
System.Windows.Forms.ButtonBase.WndProc(Message& m) at
System.Windows.Forms.Button.WndProc(Message& m) at
System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message&
m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32
msg, IntPtr wparam, IntPtr lparam)</p>
<p><strong><strong><strong><strong><strong><strong><strong>Loaded
Assemblies</strong></strong></strong></strong></strong></strong></strong>
mscorlib<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll</h2>
<p>DAModder<br></p>
<pre>
<code>Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase:</code>
</pre>
<h2>
file:///H:/Backup/Games/Full%20Games/Dragon%20Age%20-%20Origins/Fan%20Mods/Apps/DAModder/DAModder.exe</h2>
<p>System.Windows.Forms<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll</h2>
<p>System<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll</h2>
<p>System.Drawing<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll</h2>
<p>System.Xml<br></p>
<pre>
<code>Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4927 (NetFXspW7.050727-4900)
CodeBase:</code>
</pre>
<h2>
file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll</h2>
<p><strong><strong><strong><strong><strong><strong><strong>JIT
Debugging</strong></strong></strong></strong></strong></strong></strong>
To enable just-in-time (JIT) debugging, the .config file for
this<br>
application or computer (machine.config) must have the<br>
jitDebugging value set in the system.windows.forms section.<br>
The application must also be compiled with debugging<br>
enabled.</p>
<p>For example:</p>
<p><br></p>
<pre>
<code><system.windows.forms jitDebugging="true" /></code>
</pre>
<p>When JIT debugging is enabled, any unhandled exception<br>
will be sent to the JIT debugger registered on the computer<br>
rather than be handled by this dialog box.</p>
<hr></div>cansel isikseltag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-03T00:05:24Z2009-12-03T00:05:24ZIs Beta 1.4 solid enough for an open beta?<div><p>I've opened a ticket for this. I'll put some more error checking
into B1.5 see whats going on. Very odd though. It shows you'r XML
file getting into an invalid state which basically means that its
no longer a valid XML file.</p></div>jwvanderbecktag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-03T00:10:35Z2009-12-03T00:10:35ZIs Beta 1.4 solid enough for an open beta?<div><p>I shall run a reference test with Auto Loot 1.12, ill update my
results then</p></div>Alex "Alexspeed" Bachnertag:damodder.tenderapp.com,2009-12-02:Comment/6658202009-12-03T00:32:32Z2009-12-03T00:32:32ZIs Beta 1.4 solid enough for an open beta?<div><p>results updated in ticket, had no problems</p></div>Alex "Alexspeed" Bachner